By W. Jason Peck
Bleeding aspect #2: past the Towers (PDF)
A third period fable experience for second to 4th point Characters
Author: W. Jason Peck
Cover Artist: Lisa Wood
Format: 32 web page PDF
A 3.8 MB download
Version 3.5 ideas Compatible
What Lies past the Towers?
The Carrion Swamp is substantial and primordial. Legends abound of bandit kings, depraved males, unspeakable cults, and worse hidden within the pall of this fetid mire. yet whatever evil stirs within the middle of this gloomy land, anything historic, past the stories of the entire civilized lands. past the Towers places the characters accountable for an exploration workforce despatched to enquire the mysteries of the Carrion Swamp. Their first forays into the stinking swamp position them in bad possibility from those that could safeguard the secrets and techniques of the previous. confronted with unusual bandits, horrid plagues, and historic and gigantic foes, can the heroes continue to exist the horrors of the swamp, release the hidden secrets and techniques of a crumbling ziggurat, and continue to exist? Combining nice roleplaying possibilities, research, and lots of motion, this state of affairs takes your third period video games to the Bleeding fringe of experience!
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Additional info for Bleeding Edge #2: Beyond the Towers
Reach 5 ft. (10 ft. with longspear) Base Atk +1; Grp +2 Atk Options poison (bloodroot, Fortitude DC 12, initial damage 0, secondary damage 1d4 Con and 1d3 Wis) Special Actions change self Combat Gear 3 doses of bloodroot poison, potion of cure moderate wounds Abilities Str 13, Dex 10, Con 13, Int 12, Wis 11, Cha 12 SQ hold breath, razor claws Feats Alertness, Iron WillB Skills Bluff +4, Concentration +4, Disguise +4, Listen +4, Sense Motive +6, Spot +4, Swim +5 Possessions combat gear plus longspear, 6 darts Poison (Ex) Bloodroot, Injury, Fortitude DC 12, initial damage 0/secondary damage 1d4 Con and 1d3 Wis.
6 natural armor bonus. Automatic Languages: Draconic. Bonus Languages: Aquan, Common, Elven, Goblin, Orc. Favored Class: Fighter. Level adjustment: +3. Slithering Abomination This horrid creature looks like an enormous worm with two long, writhing tentacles that frame a hideous face at one end. Tiny spines that leak dark green ooze cover the tentacles. The face consists of a huge maw filled with jagged black fangs, surrounded by a half-circle of seven round eyes. Its hide is dark brown. ; Listen +4, Spot +4 AC 15, touch 7, flat-footed 15 (–1 size, –2 Dex, +8 natural) hp 38 (5 HD) Immune disease and poison Fort +4, Ref –1, Will +4 Weakness light sensitivity Spd 20 ft.
Climb 20 ft. ; Reach 10 ft. Base Atk +3; Grp +11 Atk Options constrict, disease, frightful presence, improved grab Abilities Str 18, Dex 7, Con 16, Int 3, Wis 11, Cha 7 Feats Alertness, Multiattack Skills Climb +14, Hide –2*, Listen +4, Spot +4 CR 4 Light Sensitivity (Ex) A slithering abomination is dazzled in bright sunlight or within the radius of a daylight spell. Constrict (Ex) A slithering abomination deals 1d6+4 points of damage with a successful grapple check, in addition to damage from its tentacle attack.
Bleeding Edge #2: Beyond the Towers by W. Jason Peck